Sunday Feb 01, 2026

How To Play

Introductions

Players should greet each other respectfully. Respect is an important part of the game.


Turn Order

  • The youngest player always goes first in the first round.
  • In subsequent rounds, the starting player alternates between players (oldest first, then youngest, and so on).

Rounds & Risk Cards

  • Decide how many rounds will be played before starting the game.
  • Each round consists of 5 cards total being played.
  • At the start of each round, one Risk Card is placed into the Risk Slot.
  • The Risk Card is what players win or lose at the end of the round.

Setup

  1. Shuffle your deck thoroughly.
  2. Your opponent may cut your deck up to three times, if they wish.
  3. Draw the top card of your deck and place it face down in the Risk Slot on your right side.

Battle Phase

  • There are four Battle Slots (1–4). These are the in-play card positions.

Player 1 (youngest player in round 1):

  • Draws the top card from their deck.
  • Places it into any open Battle Slot.

Player 2:

  • Draws the top card from their deck.
  • Places it into any open Battle Slot.
  • Player 2 may:
    • Defend by placing their card directly across from Player 1’s card, or
    • Attack an undefended slot, which allows full damage to go through.

Combat & Damage

  • If a card is undefended, its attack damage is applied directly.
  • If a card is defended, the attack is compared against the opposing card’s defense.

Example:

  • Player 1 card: 5 Defense
  • Player 2 card: 7 Attack
  • Result: Player 1 takes 2 damage

Winning the Round

  • The player who causes the most total damage during the round wins the Risk Card.
  • Battle Slots 1–4 are the active play area.
  • The Risk Card is what either won or lost.

Elemental Powers

  • Some elements cancel others only when defending.

Example:

  • Fire vs Water
  • If a Water card is placed across from a Fire card, the Fire card is completely canceled out.
  • Water vs Earth
  • If a Earth card is placed across from a Water card, the Water card is completely canceled out.
  • Earth vs Wood
  • If a Wood card is placed across from a Earth card, the Earth card is completely canceled out.
  • Wood vs Metal
  • If a Metal card is placed across from a Wood card, the Wood card is completely canceled out.
  • Metal vs Fire
  • If a Fire card is placed across from a Metal card, the Metal card is completely canceled out.

⚠️ Elemental effects do not apply if the slot was already undefended in a previous round — the attack has already been counted.


Quick Visual Reminder

  • Bottom row = Battle Slots
  • Directly across = Defense
  • No defender = Full Damage
  • Elements only matter when defending
  • Most damage wins the Risk Card
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